Emotion-recognition games
Support practice in expressing emotions through recognition games and feedback.

A service-planning, UX/UI, and frontend prototype project for children who find social interaction difficult and for their caregivers.
Explore the features
Emotion-recognition games, scenario roleplay, and caregiver monitoring are separated into distinct learning experiences. The frontend prototype includes immediate feedback and screens aligned with each user’s purpose.
Original project visuals are presented in Korean, with English explanations alongside them.
Support practice in expressing emotions through recognition games and feedback.

Structure situation-based roleplay as a way to practice social interactions.

Give caregivers screens for reviewing the child’s emotion and social-learning activity over time.

Explore the project’s information structure, interface composition, and design decisions

The flow connects entry points, user roles, and the next step in the work
